A multimedia classroom?
We will advise on and design the equipment of a school multimedia classroom and ICT equipment, including the accessories needed to maximise the effect of teaching with digital educational content.
InquireWR ACADEMY
Education for schools
VR and AR in teaching plus AI tools that save teachers time – for primary, secondary, special schools and universities.
All about education →VR and AR in teaching
VR subjects Catalogue of 13 subjects and 250+ topics AR encyclopedia 5,000 objects on tablet and phone Turnkey VR classroom STARTER – STANDARD packages: headsets, licences, case Funding and training Help with OP JAK grant applications, teacher trainingAI in education
WR AI Learning Academy AI drafts tests, exercises and lesson plans – the teacher just edits and approves WR AI Mathematics Checks every step of the solution, not just the result – lower and upper secondary WR Kompas AI virtual teacher for special schools, with the teacher fully in controlWR HEALTH
Simulations for medicine
Clinical and rehabilitation training in VR for medical faculties, hospitals and emergency services.
All for healthcare →WR INDUSTRY 4.0
Digitising manufacturing
Digital twins, VR/AR workflows and 3D scanning – Siemens Xcelerator technology partner.
All for industry →WR INFRASTRUCTURE · WR AI
AI infrastructure and data centres
GPU power from our own data centres in Hodonín and Zlín. Data stays in the EU.
All about data centres →WRTG GLOBAL
About the group
Six divisions, one infrastructure. Our own data centres in Hodonín and Zlín.
About the company →An unconventional approach to educating primary and secondary school students through virtual reality!
Drag or use the arrows to choose a subject and look into its topics.
We regularly add new lessons that take VR learning to an unprecedented level.
Simulations for universitiesMedical software for virtual teaching of professional activities in universities.
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50,000 hours of development – a ten-person development team has spent the last three years developing a system that provides virtual learning.
During lessons, students explore three-dimensional models of machines, devices and organisms in an attractive and intuitive way and discover their nature and how they work.
In addition to technical support, we also provide our clients with training to help you get to grips with virtual reality quickly and easily.
A non-traditional approach to educating primary and secondary school students through virtual reality. The VR education system is a complementary tool for increasing the quality and attractiveness of the educational process. The engaging design of the environments, realistic 3D models, a range of interactive tasks and knowledge testing let students learn through visualisation while supporting the development of their individuality.
With the cloud service, you can connect conveniently whether you are at home or at school.
The teacher can monitor the image from a student’s headset and disconnect them from the environment if needed, divide students into up to 12 groups and invite any student into the environment by e-mail notification.
Several students can be in the virtual classroom at the same time. This creates a sense of presence. All users can see each other and communicate seamlessly.
Each interface can be 100% customised to your needs, whether it is embedding sounds, images, PDFs, links, videos or other elements.
Students focus as much as possible on the task at hand, which changes the way they learn. The younger generation struggles with attention; these problems are eliminated.
We will advise on and design the equipment of a school multimedia classroom and ICT equipment, including the accessories needed to maximise the effect of teaching with digital educational content.
InquireWe can help primary and secondary schools obtain funding for virtual learning from EU funds. We have experience in implementing EU-funded projects in the Slovak Republic and the Czech Republic.
Inquire„I believe in the future of education and in our children. The traditional education system is outdated and fails to excite the younger generation. Connecting the younger generation with virtual reality is yielding remarkable results. Students are more engaged in learning, which makes it more effective and of higher quality.“
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